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DSP

digital signal processing
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Inside an Audio-to-Midi Engine: Building Audio Analysis Infrastructure (Part 4)

By nicholas reimer in audio analysis on 09 Mar 2026

Overview We've been building up to this one big topic: "how to map energy to musical content." and it's finally here. We don't need to be DSP buffs to go headlong into the audio world. What we're really trying to…

Inside an Audio-to-Midi Engine: Building Audio Analysis Infrastructure (Part 3)

By nicholas reimer in C++ on 03 Mar 2026

Overview We've done a lot of buildup to get to this point. One thing we haven't done is talk about how this is going to be musical, though. Dumping magnitudes from FFT bins is not really going to provide us with the musical detail we'…

Inside an Audio-to-Midi Engine: Building Audio Analysis Infrastructure (Part 2)

By nicholas reimer in C++ on 17 Feb 2026

Overview In the last article, we built our Oscillator simulators for our Audio-to-Midi engine. We then implemented some verification algorithms for those oscillators. Now it's time to design our data structures for managing audio buffers, set up our FFT wrapper, sum some waves, and then validate the data.…

Inside an Audio-to-MIDI Engine: Building Audio Analysis Infrastructure (Part 1)

By nicholas reimer in C++ on 11 Feb 2026

Overview In this series, I'm going to build an Audio-to-Midi plugin. There are several utilities that do this already (and very well), but I have a narrow scope in mind: create MIDI data points from audio data for forwarding to the nyx.vfx plugin. In addition to having…

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