nyx.vfx: Expiration Scheduler

Terminology In this post, a "Mesh" refers to a single renderable line segment (internally treated as an edge). Higher-level meshes are just emergent behavior from many lines. A look ahead Let's start off with where we're going first. Here's a gif demonstrating…

VST3: Controller

The Controller is where we manage all things related to the user-side experience. Let's take an in-depth look at the architecture and sequence of events.…